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Getting number of files in StorageFolder

I was working with a Windows Phone 8.1(RT) application, I wanted to know how to get the number of files inside a StorageFolder. I know we can use StorageFolder.GetFilesAsync() and then check the count of this list returned. But since this method takes too long and returns all items is there more efficient method of getting this done?

asked Apr 28, 2015 in project management by rajesh
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ou can get 3 orders of magnitude faster performance if you use Win32 APIs to get the file count, but it only works for your local storage directory (it won't work for brokered locations such as Pictures or Music). For example, given the following C++/CX component:


public ref struct FilePerfTest sealed
  Windows::Foundation::IAsyncOperation^ GetFileCountWin32Async();
  uint32 GetFileCountWin32();

uint32 FilePerfTest::GetFileCountWin32()
  std::wstring localFolderPath(ApplicationData::Current->LocalFolder->Path->Data());
  localFolderPath += L"\\Test\\*";
  uint32 found = 0;
  WIN32_FIND_DATA findData{0};
  HANDLE hFile = FindFirstFileEx(localFolderPath.c_str(), FindExInfoBasic, &findData, FindExSearchNameMatch, nullptr, FIND_FIRST_EX_LARGE_FETCH);

    throw ref new Platform::Exception(GetLastError(), L"Can't FindFirstFile");
    if ((findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0)
  } while (FindNextFile(hFile, &findData) != 0);

  auto hr = GetLastError();
  if (hr != ERROR_NO_MORE_FILES)
    throw ref new Platform::Exception(hr, L"Error finding files");

  return found;

Windows::Foundation::IAsyncOperation^ FilePerfTest::GetFileCountWin32Async()
  return concurrency::create_async([this]
    return GetFileCountWin32();
If I test this on my Lumia 920 in Release mode to get 1,000 files, the Win32 version takes less than 5 milliseconds (faster if you use the non-async version, and at that speed there's really no need to be async) whereas using StorageFolder.GetFilesAsync().Count takes more than 6 seconds.
answered Apr 28, 2015 by rajesh